Source: Terra Magia Core Rules p.14-15
Power
Athletics: The skill that represents your sporty abilities such as standing leaps, dead lifts, fast balls, essentially anything you might get a medal for doing.
Break: It is your ability to overcome a physical obstical. Like busting down a door, or making a path that previously didn't exist..
Block: Your over all ability to defend yourself via blocking incoming attacks with a weapon, shield, or even bare hands.
Swiftness
Gymnastics: Represents your ability to preform feats dependent on nimbleness, like swinging off vines, balancing, and tumbling... You know gymnastics things.
Sneak: The skill that represent your sneakiness. Include sneaking around unseen, slight of hand actions, and general sneakery.
Dodge: Your ability to swivel out of the way of incoming attacks or other hazards that my do you harm.
Endurance
Poise: Your skill at maintaining your physical composure while being pushed around by outside forces, and just your overall immovability.
Stamina: You ability to persist past the point of physical exhaustion, used when at the edge of death or body is under serious strain.
Mental Fortitude: Your control over your own mind and senses, you power to resist fear, interrogation, and psychic magical attacks.
Logic
Tech Use: Represents your technological literacy and ability to figure out how to operate physical and digital devices from tools to locks to PCs.
Investigation: Your overall eye for detail and ability to pinpoint a series of critical clues even in the most cluttered environments.
Medicine: Represents the extent of your relationship to the healing arts. Allowing you to help yourself and other regain health or cure ailments.
Intuition
Awareness: Your general observational ability which dictates how much of the world you notice at a coarsely glance.
Empathy: Your ability to observe and understand the thoughts, feelings, and motivations of others.
Drive: Your capabilities with piloting any vehicle or form of transport, from planes, trains, horses, cars, Ect. If you control its motion you’re driving.
Influence
Intimidation: Your ability to scare others into a more compliant state. Useful in interrogations and lowering enemy morale.
Negotiation: Your power to sway others to you way of thinking. Used to negotiate with other and to lead the masses.
Bluff: This represents how well trained your silver tongue is. How capable of liar you are and how certain you appear to those you’ve lied to.
Source: Terra Magia Core Rules p.16
Combat skills represent your ability to beat, blast, or burn the baddies. While being functionally the same as the other skills, Combat Skills are connected to more than one stat at the same time. Combat skills have the same ranks and dice size as the stat linked skills but when you attack you get to pick which of the corresponding stats you’d like to use. The Combat skills and their corresponding stats are listed below.
Martial Combat: The combat skill used to represent your ability with martial weapons, including your fists.
Uses Power or Swiftness
Arms Combat: The combat skill used to represent your ability with fire arms and ranged weapons.
Uses Swiftness and Intuition
Casting Combat: The combat skill used to represent your ability to weave mana into damaging attacks.
Intuition and Logic
Source: Terra Magia Core Rules p.17
In addition to the stat based skills and combat skills, your character will also have life style skill that develop from the more personal aspects of their life. These are essentially fields of study, languages, hobbies, interests, and can be just about any abstract knowledge. These are picked at character creation but more can learned through perk or leveling up. When trying to think up what kind of skills you would like for this area just try to think of the kind of skill that you would learn from reading a “How To” book.
When found to be relevant a Life Style Skill adds 1d4 to the roll. Unlike the Stat based skills and combat skills there is no list of Life Style Skills. Instead these are completely up to your imagination as to what you decide to make your character’s hobbies. On the character sheet the Life Style Skills section is located just below the stat based skills.
While these kinds of skills are not as combat relevant, there can be plenty of Life Style Skill that could have more hands on effects in combat. Such as a skill like “War History” which a character might have because of years spent in the military. It would imply a knowledge of likely locations for traps and knowledge of arsenals used in such combats. This might help understand how to hinder your enemy in certain scenarios giving you the 1d4 skill dice for that roll.